However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Sorc, Wizard, Druid, Cleric levels work the same as. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Bards get their magic by echoing ‘the music of creation’. Str 16 + 2, Dex 13, Con 14, Int 10, Wis 11, Cha 17 + 1. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. Level 2: Paladin 1/Bard 1. Even still, it's only a half caster. Point buy: STR14, DEX9, CON15, INT8, WIS13, CHA16. Bard all the way. What you gain by selecting the. I am not yet settled on cantrips yet When I hit 3rd level I'll take Paladin and pick up interception fighting style I'll be able to swing a hammer and provide support through spells, minimal bard dice, and reactions to reduce damage on my allies. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Mountain_Revenue_353 • 2 mo. However, D&D 5e has relaxed the restrictions on paladins to allow for morally dubious behavior. (+1CON, +2CHA from Hobgoblin). The natural comparison is to sorcadins, which are a real killer MC. Requires a better understanding of boss patterns, class positioning, and are way more squishy than Pally, almost every bard wants Heavy armor 3. You misunderstand class/class means multiclassing so a bard/paladin is a bard multiclassing paladin. All you want paladin for is divine smite and that's it which you get at level 2. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. As other people have said, Paladin is easier to play compared to bard. Paladin is easier to play, but more "boring" to some people. Here's what I'd do, vh and take war caster, so that somatic components aren't an issue. A bard can heal a party from 1% hp to full, while providing much better shielding for the party. Some heals, okay shields. Bardadin - Paladin Bard Build. The typical split is usually pally2/bard x, or if you want to go more tanky, pally6-7/ bard x. Such an awesome build. And it makes multiclassing with something like Paladin easy. Rangers and Pallies, at least, have more or less always had spells. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. For context, my character is a Leonin Lv. Level 2: paladin. Ranger - stealth and scouting, single-target damage, maybe a bit of battlefield control. Bard gives lots of utility, spell slots, and unique attacks. Plus sorcerers gain sorcery points they can trade for even more slots. Best caster build, party face and I would put 12-14 into INT to get more skill points. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. ago. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Paladin 7 is very powerful but I'd probably go into Warlock rather than Bard. Johnson and Ra's Al Ghul. . However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Half-elf. Avast, ye swabs!Imo this is most fun merger of the two classes. Full build. You could also switch Str and Dex for a Dex character. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. This way you can still unlock 6th level spell slot and also cast 6th level wizard spells like chain lightning, or globe of invulnerability. Then focus Bard until you get Font of Inspiration at Bard 5. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. The Paladin/Bard is a jack of all trades of the highest caliber. Target receives +2 bonus to armour class. They can wear heavy armor and shields, have excellent save bonuses, and can heal themselves. Afterwards 6 Bard as College of Swords for both better. “ Not excited about making an heroic Bard and leveling him up to 110 just to complement the Paladin and Mage (Earth). You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. 2. however there is a pretty big different in bard vs paladin. 2) Paladin 1) Sorcerer The five best classes to multiclass with Bard in 5E The Bard suffers from low damage, largely due to their debuff-heavy spell list. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Annoyingly. Until then, you're a standard S/V Bard. As for race, i am torn. (Otherwise go to Bard 2 if you don't want to delay your extra attack. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. Bard provides a plethora of bonus actions and. Best Baldur’s Gate 3 Tiefling background. Just lovely. And you don't have Extra Attack by default, so you almost certainly have to take a Bard subclass with Extra Attack like Swords or Valor. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Just lovely. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. 3. But a good Bard is just flat out better. Going with these two classes provides perfect synergy. The bard decides that finally action must be taken and the crusade against this new evil is joined. This will make you SAD on Charisma and only needing to boost Dex for medium armor and Str for multiclass prerequisites. He has to behave in a manner that is worthy of his hammer Mjolnir. Dueling Fighting Style with rapier/scimitar and shield. Divine Smite (Paladin, Level 2) which gives the Barbarian/Paladin a means to imbue at least 2d8 Radiant Damage to an opponent at the cost of a Spell Slot. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. you get your Extra Attacks set before you worry about Smites. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. They also don’t have the strongest. It does focus on Healing. Variant human glory Paladin who takes Mobile feat at 1st level makes for a uniquely illusive (and tanky) play style, this Paladin is not at all the supportive type that nearly all the other oaths allow for, although you still have many good options to support. After that, just go Bard the rest of the way. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. Clad in plate armor that gleams in the sunlight despite the dust and grime of long travel, a human lays down her sword and shield and places her hands on a mortally wounded man. Not exactly a Bard/Paladin, but a "Barbarian"/"Paladin" with ranks in Perform (really Tough/Thrasher/Street Warrior/Holy Knight with Celebrity occupation, which is pretty close). It would be a real shame if you kept both the Paladin and the college of swords bard under 5 given that you then lack extra attack, because extra attacks mean way more smiting crit opportunities (since you only. I'm thinking instead of Bard I may multiclass Paladin and Warlock. With level 7 Paladin, you can double the mid-defensive build and mostly high-offensive. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. Paladin 2 / Swords Bard X / additional Paladin 1 sometime (Redemption) - This guy gets Paladin 2 first to get heavy armor and shield proficiencies, smite, and a fighting style (Defense). Paladin/Bard into Hexblade is so popular because it’s just a 1 level dip. Barb 5 -> paladin 2 -> bard or sorc x. The primary benefit of these builds is. Dualing fighting style from swords bard. 15 str +1 lvl 8 12 dex +2 race 14 con 11 int +1 lvl 12 8 wis -2 race 15 cha +1 lvl 4. Strong and influencing, but short sighted or easily distracted. Breaking Your Oath. The Alert feat is one of the best ways to push your initiative up, especially since it eliminates any chances of you being surprised. Amazingly fun build. But hey, they seem pretty happy with it, ignorance is bliss I guess. I've been meaning to ask for some time now, because of everything else I've come to enjoy about C&C, the fact that Rangers, Paladins, and Bards don't get spells at higher levels hasn't sat well with me. Paladin 6/Bard 14 is a more popular split. Murder hobo The former feels like a much more interesting playthrough than the latter. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. While. Paladin is a strong class that can get really high burst damage, but other classes have significant advantages as well. Paladin is the best multiclass option for a melee-centric Bard build. He can diplomacy, he can fight, he can tank, he can heal, and he can buff. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. Bard and Sorcerer both seem like strong ways to finish out the build. S Tier: Bard, Berserker, Gunlancer, Gunslinger, Paladin. zenprime-morpheus DM • 6 yr. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). 3. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. Take Bard as far as you like. Having a +4 to dexterity rather than a +1 will mean you save slightly more often in these cases and take a bit less damage (in addition to. I have all 3 and have no issues finding. it is not supposed to do damage nor should it. 15 temporary hp and 15 damage when we get hit. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. bard is night and day more fun and engaging to play just purely based on the fact that you have to choose between healing or boosting dmg with your meter. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. Feels like you should be able to replace a redundant extra attack with an ASI. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. They both do the same thing with slightly different focus. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Paladin is more like : You are tanky, you press buttons and give buffs, no need to put much of thinking. With 13 strength there is no reason not to take scale armor proficiency (your dex and int will probably be too low to benefit from light armor), but I'm not completely sure is plate and heavy shield proficiency worth having 15. There are a few things to consider, actually getting these features that you want to use and being able to use them. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. 1K. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. Take Charm Person, Phantasmal Force, and Suggestion. But not getting your ranged options and more. Deathblade - Deathblade is a badass class. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. while paladin gives a 11% hp it to 24m around them and heals 8% hp after it expires. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. That's most of the best bard features right there. Glyph Aug 29 @ 9:41am. This build is still primarily a caster, but with the ability to occasionally dive into melee and stab things. I’m currently a level 5 Paladin and I think I’m going to go to level 6 for the base paladin aura and then take a few levels in fighter/bard before continuing with paladin. From there you could go full bard the rest of the way or pick up the L7 aura buff for paladin if you like it. (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 ️. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. You take a lot more damage than a Pala because you can't stand in the back as a Bard. You might be able to go 5 paladin to get extra attack and then bard. There are a few nice builds for Bards: Classic vanilla bard. Conquest Paladin and you are quite a scary dude. Paladin. 5. (Otherwise go to Bard 2 if you don't want to delay your extra attack. This however does double up on extra Attack (Paladin 5 and Swords Bard 6), which is always a bit unsatisfying. Paladin/Bard MultiClass [5e] I currently have a Human Var. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. With Paladin, it’s mostly buffing yourself up and hitting things. So, based on that, I would go Paladin 8/Bard 12. College of Whispers is a good option, although Lore, Valor, and Swords are also solid. Rogue and paladin are two more classes that might struggle on a roleplaying level. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. Sign In; Cart . For context, my character is a Leonin Lv. ago. Metallicus Aug 29 @ 9:42am. Preserve Your Own Light. Classic (Customized Origin) VGtM : +2/+1 increases, Darkvision, two skills. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. My "worst" build was a Goblin Paladin/Druid, made with the intention of Smiting in Wild Shape. The first Bard Build I’m going to show you is a College of Swords Level 6 Build. ) So that's basically it: opportunity cost. I like college of lore personally. A paladin 2 / valour bard 10 is IMO by far the strongest build in the game. I went 2 paladin and the rest bard, but after level 10, I took 2 more paladin levels for a 3rd feat. The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. You end up with the same amount of skills, just fewer choices for the fist two. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. My original idea was looking something like this: Starting as 2 Paladin for the usual Paladin start-up powers - Lay-on-hands, Divine sense,. View Cart; Help; Pathfinder . 600pp to get 55Hp rings = good way to start. From lore bard you get cutting words which is excellent for reactions, magical secrets at bard 6 lets you pick up amazing stuff like haste, and counterspell. 13. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I made a character that’s pretty similar. Tieflings would suit an Outlander, Hermit, Urchin, or. As a bonus action, the cloak's wearer can make it billow dramatically. Best Baldur’s Gate 3 Tiefling background. After that, just go Bard the rest of the way. Bard Multiclass – Paladin 2/Bard 10. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. I could take it all the way till 9th level spells with bard still at this point. Like all hexadins we're getting Booming Blade, Eldritch Blast, Hex and Armor of Agathys. Jul 25, 2015. I'm considering going Sword Bard til 6 then respecing into this at level 7. Paladin is a support much like Bard (and Artist). Okay, I would break it down like this: 6 paladin, get cha to saves 5 bard, get SR inspiration (probably whispers bard, as you already have xtra attack and no need for extra spells either) 1-2 warlock hexblade. Think C-3PO if C-3PO was built like a brick shithouse and infused with the divine energies of the goddess of tyranny. While Thor himself is the Norse God of Thunder, there is a sort of code he adheres to. A bard is a support character who buffs, debuffs, and manipulated the battlefield and is really good with skills. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. Would a 10 Warlock /. I think he whold be a vengeance paladin + fighter Or a combat oriented cleric +fighter or bard . The Paladin/Bard is a jack of all. A hexblade 1/ any bard 19 is an excellent battlemage. at high. Paladin as a really consistent healing and shielding play. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. Bard gets more damage from paladin smites, better armor and weapon proficiencies, and more flexible spellcasting with. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. Hi all, I'm confused with multiclassing especially in this game. I'd probably start paladin, picking up the Defense fighting style and using a Rapier and Shield until we reach Level 5, then multiclass to Bard for 3 Levels, gaining the aforementioned things and by level 11 (Pally 6/Bard 5) have everything I need with Aura of Protection, tons of smites, and a lot of defensive capability with D8 flourishes that. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. That said, a single level of cleric is really nice for bards, and can help with the "divine" aspect of your character. ago So as fate would have it, a member of my party really wants to play Bard now. Alternative traits:Ranger, Paladin, and Bard Spells. But hey, they seem pretty happy with it, ignorance is bliss I guess. Like hold person, viscous mockery ect. I went College of Swords Bard X/ Order Cleric 1. 3. GiganticGoblin • 1 yr. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. If you want a Fae knight gish, best imo would be Paladin/Archfey Warlock multiclass. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. 3rd level is. 10 Cloak Of Billowing. Pulling off the role-playing of a paladin with charisma like that is tough sledding. For instance an Ancients Paladin 7 / Lore Bard X (but could probably be any Bard) can Channel Divinity, provide two great auras to allies, Bardic Inspiration, throw out spellcasting and if necessary make some. You're getting Aura of Protection and Extra Attack from Paladin, as well as an actual Oath and Channel Divinity. According to the Dungeon Dudes, they rank as Tier A or Tier S for Investigator, Explorer, Utility, Negotiator, and Support. Sounds like you know what you're doing. The stretch from level 5 to level 11 may be the strongest stretch of features of any class in the game. A Bard multiclass gets you a better hit die, an extra skill and expertise. If your group is good, then paladin is the better 'healer' since he outputs damage buffs without sacrificing heals. Eladrin: Great ASI array and the misty step's. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. Naturally, the best class for this enneagram is the bard, a class rooted in dramatic and musical talent. The perfect 4 people team is all wizards, but if your table doesnt allow all wizards like most tables, i believe something like: Paladin 2/Lore Bard X or Paladin 2/Sorcerer X are both pretty damn awesome. With lore bard, you can even get access to some interesting spells like Spirit Guardians as a Paladin. Bard gives lots of utility, spell slots, and unique attacks. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. My reading of the oath is to roleplay OoA as an art and nature loving warrior poet paladin. A person cannot look at one splash and ignore other splash options in comparison. under no circumstances should you start Bard then go Paladin before Bard 5 (3rd level spells) or Bard 6 (Swords Extra Attack) Basically, first choose between DEX or WIS saving throw proficiency. Paladins are generally better at surviving damage. Because bards get full spell progression, I'd likely lean towards full bard after L6. Bards don't buff. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Extra Attack means you have two chances to hit. Also take Disguise Self and Friends. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. Compared to the Hex/Bard, Paladin/Bard has more AC (heavy armor) and two d10 hit dice. With the Paladin and Bard multiclass. Bard is more "engaging". Delight in song and laughter, in beauty and art. Fair point (advantage works out to a +3. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. Race: Hobgoblin or V Human. Bonus points for Hexblade Warlock, which also improves your gear options significantly. You end up with the same amount of skills, just fewer choices for the fist two. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. I think your best bet is probably Redemption Paladin 6 for extra attack and that Aura to just be a solid martial combatant and support, and then Eloquence bard the rest of the way after that after that to add more spell slots,. superninjimmy. Those 3 classes are definitely strongest because they excel in couple areas and still are generally good everywhere else. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. 3 (2 Paladin/1 Bard) with rolled stats (17 10 17 12 14 16). Paladin is another half caster. That combination makes for a great Paladin. With the Paladin and Bard multiclass. Came here to mention mixing paladin with sword's bard (Bardadin), but it looks like a few other people have it covered. Bards get more spells, and the College of Eloquence abilities are all perfectly. Paladins actually have some of the best clear times in Chaos dungeons, but it will require a separate skill sheet and gear set. For level 1 i would often use shield of faith, or protection against good and evil. Counterspell is always good. So like a mutant half orange half apple, an oppal, or an arange. Bard is much better in content that is already excelled at than paladin. A bard with 3 chord courage buff is the wet dream of all burst classes to have, as their numbers get nearly doubled during it. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. And in the Races rap, in the elf section on resistance to charm, the paladin said you could have just asked or something. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. Fighter/Barbarian. They're both good and are getting better once we finish our relic sets and have 100% uptime on that party buff. Amazingly fun build. POV: You're a Vengeance Paladin in the Goblin Camp. A paladin tries to hold to the highest standards of conduct, but even the most virtuous paladin is fallible. but it's still a d8 hit dice and none of the good paladin abilities (lay of hands, divine sense, divine smite, aura of protection, special aura, channel divinity) So if all you want is a spell or a couple of spells from a class you don't want to devote the time. I would probably go 2 paladin and then the rest bard. Imo this is most fun merger of the two classes. Fill sorcerer, probably Divine Sorcerer for the spell list. Bards and Sorcerers for that reason, are one of the best multiclass combos. Wizard feels off cause you start as an amnesiac. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Paladin 1 / Hexblade 1 / Paladin 6 / Lore Bard X is similar. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. Dueling Fighting Style with rapier/scimitar and shield. You’ll retain Divine Smite, Spell Slots, and your Fighting Style, which in this case is going to be Defense. Jack of all trades, expertise, inspiration, and the bard college feature. You will miss high tier spells for stronger. Paladin/Bard: Inspiring Battlefield Commander. Barbarian is a good candidate for tank, but I find the paladin the best at the frontline with it's amazing taking, support and damage combination. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. Take Charm Person, Phantasmal Force, and Suggestion. Paladin 2 into Bard X is another one that is better saved for a high level start. Paladin / Bard (Image Credit: Nowis-337) Paladin’s have a reputation for their high charisma, and that means that bard actually is a class that mixes well with. If you want to focus on weapon damage, I think Paladin is the best bet. Extra attack at 5 and aura at 6 are huge. Paladin awakening skill will give everyone a. Ill share what I would like to do and would appreciate suggestions for build. A level 4 bard level 4 Paladin equals a level 12 full paladin in terms of spell slots, so there is at least some synergy there as well. Subclass is at 3 but like I said there is nothing you get from a paladin subclass that's better than magical secrets. Or not, if it turnes out you like the Paladin. First, correct me if this seems like a lore breaking idea of the oath. The bard is an artisan of magic, knowledgeable and witty musicians and warriors capable of lethal arts. SK better than Paladin for soloing with Snare/Fear/FD. i have both at t3, bard is 1370 and paladin is 1340. Lore bard is really good, because you get those magical secrets earlier, and cutting words is a nice debuff. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. Bardadin is the slightly more melee equivalent of the Sorcadin, and works very well indeed. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. The combination yields 24d8 extra total smite damage per day. Sword bard gives extra attack. Get Booming Blade as fast as you can to supplement your melee attacks until Swords/Valor Extra Attack kicks in at Bard 6 S/V Bard 6 -> Paladin 2 -> S/V Bard X. 1. In terms of being a caster, support and controller, the bard is going to be stronger. 6 levels of swords bard, 2 levels of paladin for smites and 4 levels of abjuration wizard for spells learned from scrolls. The class. You can do an extra 1dX based on bardic inspiration or get +1dX to hit and deal +10 damage. Some folks like 2 levels of Paladin into Sorcerer X, but this is a mistake. ago. You could make a tiny case for Bard with him playing the organ in Act 2, but good fuckin’ luck carrying that around. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. I'm in a campaign that will go all the way to 15 or 20 and even in that one, I'm lukewarm about doing the. So the final Baldur’s Gate 3 Paladin Build here is 2 levels of Paladin and 4 levels of Bard. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. CryptoLevel 4: Bard Level 5: Paladin -Sacred Oath gives its target a no escape option to be pounded by the party I guess Level 6: Bard -College of Valor, get that extra dmg? Level 7: Paladin Level 8: Paladin Level 9: Bard Level 10: Paladin Level 11: Bard -Get that (d8) late in the game but might still be appreciated. And Bard/Sorcerer fuels smites while also building your out of combat kit. Bardic inspiration isn't as bombastic as some of the support spells. Level one Paladin is certainly not what BG3 made it. Taking 12 levels of paladin and then 8 levels of sorc will still net the max 4 attacks per round as by lvl 20 your BAB is 16, netting you at least (+16/ +11/ +6 / +1) Bard has a better BAB growth, so you won't need quite so many fighter levels to hit the BAB like the above example. I found that, i really struggled for level 2 spell slots. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). Paladin / Bard (Image Credit: Nowis-337). Bardadin - Paladin Bard Build. I was wondering what everyone thinks about this multiclass combination. Bard 14/Paladin 6 would better fit that mold. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. From paladin you get heavy armor, divine smite, extra attack, aura of protection, decent fighting style. In this case level 8. Redemption Paladin and Eloquence Bard would give a pretty killer persuasion check so I am down for it. Paladin, Bard, Berserker. Also consider: Monk/Paladin/Bard. The Ever-Seeing Eye. In the table top, a tenet of the ancients is. My mind went to Sword Bard 10. 11 gives you another oath feature, aura of courage and improved divine smite. In this case level 8. Bard and paladin minies held hands (pictire) in "Crap Guide to DM". 2 levels of Paladin; 4 levels of Bard; This support-focused multiclass utilizes Bardic Inspiration and excellent action economy to empower your party. I just don't understand how to do it, lol. Bards are great soloers and great in groups, but are a LOT of work to play. I really appreciate an explanation of how to go about botting a bard and a paladin or warrior. 1M subscribers in the dndmemes community. Finally we got a twilight cleric, a wildfire druid, and a name-calling wizard. Str has better melee weapons, Dex does better at range. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. Title is pretty much self explanatory, I'm bored so help me pick a feat for my Bardadin when he reaches Bard 4. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. They also. . Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well.